Vanessa Aguillar
Level Designer • Game Designer • Architect
Toy Sports
Position
Game and Level Designer
Work Period
August 2022 - March 2023
Media Links
Toy Sports is a multiplayer game that takes place in the imaginative world of children, where players control adorable and humorous toys and vehicles competing for points against the clock, and the winner is the one with the highest score. It can now be added to Steam's wishlist.
I had the chance and delight of collaborating with an amazing team on this project. I partnered with game designer Keli Cruz in the game design team, where we both fulfilled the same roles.
Game Design
I worked on developing features for special characters and their behavior, designing features as tools to streamline the level construction processes, balancing, metagame, and live-ops planning.
In this project, I had the opportunity to implement and apply a playtest pipeline, which later led to a playtest workshop in partnership with game designers Keli Cruz and Eduardo Cucick.
Level Design
I actively contributed to the creation and implementation of levels for Toy Sports in Unreal Engine 5. My responsibilities included developing the level design document, crafting level sketches, block-out modeling, conducting internal testing, level balancing, and occasionally working on environmental design. During the block-out phase, I made effective use of Blender for modeling purposes.
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