Vanessa Aguillar
Level Designer • Game Designer • Architect
Bracket
[BRACKET] is an exploratory short game developed for PodQuest Jam 2021 in a period of two weeks on a team of eleven people. The main character has to explore a subversive world in order to find Monads, shards of a soul that grants a conscience the right to be born and exist in reality... But be aware, in this dreamlike world things are not what they seem to be.
Level Design
The level design was inspired by hexagonal board games, and in this case, I used verticality to create interesting views for the game. I utilized tools such as Autocad, Photoshop, and Blender to plan the game map.
3D modeling
The great thing about participating in game jams is precisely being able to try different areas. On this project I participated as a 3D modeler, where I could enhance my skills in Blender and create various low-poly assets for the game.
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