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Multidisciplinary Level Designer and Game Designer with a strong foundation in Architecture, with over 4 years of experience in game development and 8 years of professional experience creating real-world spaces. Specialized in 3D level design, modular world building, fast prototyping, narrative collaboration, and gameplay level scripting. Experienced in both open-world and indie AAA development, passionate about creating exploration-based experiences, impactful narratives, and levels that delve deeper into the game.

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